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Bernie Jenny | Monash University

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Bernie Jenny | Monash University

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Beskrivning

Bernie Jenny, Associate Professor of Immersive Visualisation, Faculty of Information Technology, Monash University, Melbourne

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Egendom Innehåll
type website
site_name Bernie Jenny
title Bernie Jenny | Monash University
description Bernie Jenny, Associate Professor of Immersive Visualisation, Faculty of Information Technology, Monash University, Melbourne
url http://berniejenny.info/index.html

Rubriker

H1 H2 H3 H4 H5 H6
10 52 89 0 0 0
  • [H1] Bernie Jenny
  • [H1] Bernie Jenny
  • [H1] Immersive Geovisualisation
  • [H1] 2D Terrain
  • [H1] 3D Maps
  • [H1] Map Design
  • [H1] Map Projections
  • [H1] Distortion Analysis
  • [H1] Software
  • [H1] Maps
  • [H2]
  • [H2] 3D Gaussian Splatting for Archival of Balinese Temples from Community-Sourced Videos
  • [H2] From Diagrams to Experience: Data Visceralisation of Ecosystem State-and-Transition Models in Virtual Reality
  • [H2] Visualization Placement for Outdoor Augmented Data Tours
  • [H2] Drawing Connections: Designing Situated Links for Immersive Maps
  • [H2] Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions
  • [H2] Tangible Globes for Data Visualisation in Augmented Reality
  • [H2] A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments
  • [H2] Proxemic Maps for Immersive Visualisation
  • [H2] Virtual Ecology
  • [H2] Embodied gesture interaction for immersive maps
  • [H2] The MADE-Axis: a modular actuated device to embody the axis of a data dimension.
  • [H2] A Design Space Exploration of Worlds in Miniature
  • [H2] Maps Around Me: 3D Multiview Layouts in Immersive Spaces
  • [H2] Shared surfaces and spaces: collaborative data visualisation in a co-located immersive environment
  • [H2] Transitions between 2D choropleth map, 3D prism map and bar chart in immersive environments
  • [H2] Immersive Visualisation with Bar Graphics
  • [H2] Gesture Interaction for Maps in Augmented Reality
  • [H2] Immersive Flow Maps
  • [H2] Maps and Globes in Virtual Reality
  • [H2] Ambient Occlusion for Terrain Shading
  • [H2] Cartographic Relief Shading with Neural Networks
  • [H2] Elevation Models for Reproducible Evaluation of Terrain Representation
  • [H2] Terrain Generalisation for Maps
  • [H2] Supplementary Contour Lines
  • [H2] Natural-colour Maps
  • [H2] Coloured Relief Shading
  • [H2] Relief Shading
  • [H2] Illuminated Contour Lines
  • [H2] Rock and Scree Drawing
  • [H2] Spot Heights
  • [H2] Hypsometric Tinting
  • [H2] Look-From Camera Control for 3D Terrain Maps
  • [H2] Animated Relief Shearing
  • [H2] Plan Oblique Relief
  • [H2] 3D Natural Hazard Maps
  • [H2] Projections for 3D Maps
  • [H2] Quantitative Data Visualisation on Virtual Globes
  • [H2] Video Maps
  • [H2] Flow Maps
  • [H2] Color Oracle
  • [H2] Automatic Legends for Proportional Symbol Maps
  • [H2] Dot Maps
  • [H2] Altases for E-books
  • [H2] Game Devices
  • [H2] Equal Earth Map Projection
  • [H2] Adaptive Composite Map Projections
  • [H2] Selecting Map Projections
  • [H2] Flex Projector
  • [H2] New Map Projections for World Maps
  • [H2] MapAnalyst
  • [H2] Cartographic Heritage
  • [H3]
  • [H3]
  • [H3]
  • [H3]
  • [H3]
  • [H3]
  • [H3]
  • [H3] Transforming map geometry with proximity to the user
  • [H3] Exploring Australian landscape dynamics in virtual reality
  • [H3]
  • [H3] Immersive maps in which the user is closer to the data
  • [H3] Composable controller units with two actuated sliders and a rotary encoder for creating multi-dimensional visualisations in VR and AR.
  • [H3]
  • [H3]
  • [H3] An exploration of Immersive Multiview Maps in Virtual Reality
  • [H3]
  • [H3] Collaborative visualisation and analysis of multidimensional data in VR with FIESTA
  • [H3]
  • [H3] Tilt Map transitions from 2D choropleth maps to 3D prism maps to 2D bar charts
  • [H3]
  • [H3] Bar Charts and Maps with Bars for Immersive and Situated Visualisation
  • [H3]
  • [H3] Gestures for immersive maps
  • [H3]
  • [H3] Origin-Destination Flow Maps in Immersive Environments
  • [H3]
  • [H3] Mapping the world in VR
  • [H3]
  • [H3]
  • [H3] Replication of hand-drawn relief shading with U-Net neural networks
  • [H3]
  • [H3] Elevation models to promote, evaluate, and compare terrain representation techniques
  • [H3]
  • [H3] Simplifying terrain to better see it
  • [H3]
  • [H3] Automated creation of supplementary contours
  • [H3]
  • [H3] A hyperrealistic map style
  • [H3]
  • [H3] Modulating terrain colour with exposure to illumination
  • [H3]
  • [H3] Improving the perception of terrain on 2D maps
  • [H3]
  • [H3] Tanaka contours
  • [H3]
  • [H3] Swiss-style mountain mapping
  • [H3]
  • [H3] Elevations of peaks, saddles and depressions on topographic maps
  • [H3]
  • [H3] Showing elevation with colour
  • [H3]
  • [H3] Lightweight interactive camera control techniques for 3D terrain maps
  • [H3]
  • [H3] Enhancing terrain perception for interactive maps
  • [H3]
  • [H3] Seeing the third-dimension on flat maps
  • [H3]
  • [H3] Communicating natural hazards with 3D maps
  • [H3]
  • [H3] Manipulating terrain to increase its readability
  • [H3]
  • [H3]
  • [H3]
  • [H3] Extending web maps with video layers
  • [H3]
  • [H3] Design principles and algorithms for origin-destination flow maps
  • [H3]
  • [H3] Design for colour-deficient vision
  • [H3]
  • [H3]
  • [H3] Graduated dot maps: a new mapping technique
  • [H3]
  • [H3] Map design for tablet computers
  • [H3]
  • [H3] Navigating geovisualisation with gamepads
  • [H3]
  • [H3] A projection for world maps that does not distort area
  • [H3]
  • [H3] A replacement for the web Mercator projection
  • [H3]
  • [H3] Projection Wizard for choosing the best projection
  • [H3]
  • [H3] Designing custom map projections
  • [H3]
  • [H3] Balancing between areal and angular distortion
  • [H3]
  • [H3] Analysing distortion patterns in old and schematic maps
  • [H3]
  • [H3] Geometryic analysis for the history of cartography

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Anchor Typ Juice
- Interna Passing Juice
Immersive Geovisualisation Interna Passing Juice
2D Terrain Interna Passing Juice
3D Maps Interna Passing Juice
Map Design Interna Passing Juice
Map Projections Interna Passing Juice
Distortion Analysis Interna Passing Juice
Embodied Visualisation Lab Externa Passing Juice
Publications on Google Scholar Externa Passing Juice
Maps Interna Passing Juice
Software Interna Passing Juice
Globes Externa Passing Juice
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From diagrams to experience: Data visceralisation of ecosystem state-and-transition models in virtual reality Externa Passing Juice
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Drawing Connections: Designing Situated Links for Immersive Maps Externa Passing Juice
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CHI'22 Presentation Externa Passing Juice
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CHI'22 Presentation Externa Passing Juice
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10.1080/15230406.2021.2013946 Externa Passing Juice
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Immersive landscapes: Modelling ecosystem reference conditions in virtual reality Externa Passing Juice
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The MADE-Axis: a modular actuated device to embody the axis of a data dimension Externa Passing Juice
10.1145/3488546 Externa Passing Juice
ISS 21 Presentation Externa Passing Juice
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CHI 21 Presentation Externa Passing Juice
Maps around me: 3D multiview layouts in immersive spaces Externa Passing Juice
10.1145/3427329 Externa Passing Juice
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Shared surfaces and spaces: collaborative data visualisation in a co-located immersive environment Externa Passing Juice
10.1109/TVCG.2020.3030450 Externa Passing Juice
Preview Externa Passing Juice
Tilt map: Interactive transitions between 2D choropleth map, 3D prism map and bar chart in immersive environments Externa Passing Juice
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Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality Externa Passing Juice
10.1080/15230406.2019.1696232 Externa Passing Juice
Augmented reality map navigation with freehand gestures Externa Passing Juice
10.1109/VR.2019.8798340 Externa Passing Juice
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Origin-destination flow maps in immersive environments Externa Passing Juice
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VIS Presentation Externa Passing Juice
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http://shadedrelief.com/SampleElevationModels/ Externa Passing Juice
Elevation models for reproducible evaluation of terrain representation Externa Passing Juice
10.1080/15230406.2020.1830856 Externa Passing Juice
terrain generalisation with line integral convolution Externa Passing Juice
Terrain Sculptor Externa Passing Juice
Terrain Equalizer Externa Passing Juice
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Terrain generalisation Externa Passing Juice
Small-scale and multi-scale relief mapping Externa Passing Juice
Terrain generalization with multi-scale pyramids constrained by curvature Externa Passing Juice
Generalizing digital elevation models for small scale hypsometric tinting Externa Passing Juice
Automated reduction of visual complexity in small-scale relief shading Externa Passing Juice
Terrain Sculptor: Generalizing terrain models for relief shading Externa Passing Juice
Automated placement of supplementary contour lines Externa Passing Juice
ArcGIS Python toolbox for automated placement of supplementary contour lines Externa Passing Juice
Natural-color maps via automated coloring of bivariate grid data Externa Passing Juice
Challenges in adapting example-based texture synthesis for panoramic map creation: a case study Externa Passing Juice
Exploring transition textures for pseudo-natural maps Externa Passing Juice
Swiss-style colour relief shading modulated by elevation and by exposure to illumination Externa Passing Juice
Aerial perspective for shaded relief Externa Passing Juice
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Automated small-scale relief shading: a new method and software application. Externa Passing Juice
Cartographic Relief Presentation by Eduard Imhof Externa Passing Juice
Scree Painter Externa Passing Juice
Scree Painter Website Externa Passing Juice
Design principles for Swiss-style rock drawing Externa Passing Juice
Scree representation on topographic maps Externa Passing Juice
Digital rock and scree drawing in vector and raster mode Externa Passing Juice
A continuous scale-space method for the automated placement of spot heights on maps. Externa Passing Juice
Tom Patterson Externa Passing Juice
cross-blended hypsometric tinting Externa Passing Juice
The development and rationale of cross-blended hypsometric tints Externa Passing Juice
Automatic generation of hypsometric layers for small-scale maps Externa Passing Juice
Look-from camera control for 3D terrain maps Externa Passing Juice
SIG CHI 2019 Honorable Mention Externa Passing Juice
ElasticTerrain.xyz Externa Passing Juice
Lightweight relief shearing for enhanced terrain perception on interactive maps Externa Passing Juice
Study materials and additional information Externa Passing Juice
Best paper award Externa Passing Juice
Interactive shearing for terrain visualization: an expert study Externa Passing Juice
Plan Oblique Europe Interna Passing Juice
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Plan oblique relief for web maps Externa Passing Juice
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English summary Externa Passing Juice
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Avenza Award for Electronic Mapping Highly Commended Externa Passing Juice
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Point pattern synthesis Externa Passing Juice
Atlas of the Polar Regions Externa Passing Juice
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NACIS Student Dynamic Map Competition 2015 Externa Passing Juice
Best of Show 2014 Externa Passing Juice
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reviewed Externa Passing Juice
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Geometric distortion of schematic network maps Externa Passing Juice
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bernie.jenny@monash.edu Interna Passing Juice

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analysis accuracy map distortion jenny geometric historical maps mapanalyst old

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map 21
maps 13
mapanalyst 13
jenny 8
old 8

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