Generated on March 09 2026 23:37 PM
Old data? UPDATE !
The score is 40/100
Title
Fabien Sanglard's Website
Length : 25
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Description
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Keywords
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Og Meta Properties
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Headings
| H1 | H2 | H3 | H4 | H5 | H6 |
| 0 | 0 | 0 | 0 | 0 | 0 |
Images
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Text/HTML Ratio
Ratio : 42%
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Flash
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Iframe
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URL Rewrite
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Underscores in the URLs
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In-page links
We found a total of 172 links including 0 link(s) to files
| Anchor | Type | Juice |
|---|---|---|
| RSS | Internal | Passing Juice |
| DONATE | External | Passing Juice |
| Mo RAM, mo problems | Internal | Passing Juice |
| Quake ASM optimizations in-depth | Internal | Passing Juice |
| Let's compile like it's 1997! | Internal | Passing Juice |
| Let's play QuakeWorld! | Internal | Passing Juice |
| Building a Quake PC: Epilogue | Internal | Passing Juice |
| Building a Quake PC: GLQuake | Internal | Passing Juice |
| Building a Quake PC: VQuake | Internal | Passing Juice |
| Building a Quake PC: Benchmarking Quake | Internal | Passing Juice |
| Building a Quake PC: DOOM and Duke3D | Internal | Passing Juice |
| Building a Quake PC: OS and Tools | Internal | Passing Juice |
| Building a Quake PC: First boot | Internal | Passing Juice |
| Building a Quake PC | Internal | Passing Juice |
| Why WinQuake exists and how it works | Internal | Passing Juice |
| Quake indicators | Internal | Passing Juice |
| How Quake got its TCP/IP stack | Internal | Passing Juice |
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| IBM PS/1 2168: Upgrading the CPU | Internal | Passing Juice |
| IBM PS/1 2168: Upgrading the L2 cache | Internal | Passing Juice |
| IBM PS/1 2168: More games | Internal | Passing Juice |
| IBM PS/1 2168: DOOM | Internal | Passing Juice |
| IBM PS/1 2168: Speakers | Internal | Passing Juice |
| IBM PS/1 2168: MIDI musics | Internal | Passing Juice |
| IBM PS/1 2168: CD-ROM drive | Internal | Passing Juice |
| IBM PS/1 2168: Sound card | Internal | Passing Juice |
| IBM PS/1 2168: Networking | Internal | Passing Juice |
| IBM PS/1 2168: Problems with the FDD | Internal | Passing Juice |
| IBM PS/1 2168: Installing PC-DOS 7 | Internal | Passing Juice |
| IBM PS/1 2168: Capturing the screen | Internal | Passing Juice |
| IBM PS/1 2168: Picking a screen | Internal | Passing Juice |
| IBM PS/1 2168: Picking a keyboard | Internal | Passing Juice |
| IBM PS/1 2168: Unboxing | Internal | Passing Juice |
| IBM PS/1 2168: Introduction | Internal | Passing Juice |
| Why fastDOOM is fast | Internal | Passing Juice |
| CPSS: The Capcom Sheets Explorer | Internal | Passing Juice |
| Watching sunsets | Internal | Passing Juice |
| SNES: Sprites and backgrounds rendering | Internal | Passing Juice |
| How the SNES Graphics System works | Internal | Passing Juice |
| Designing the SNES Video System | Internal | Passing Juice |
| Inside the SNES cartridges | Internal | Passing Juice |
| Evolution of the SNES motherboard | Internal | Passing Juice |
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| The Book of CP-System | Internal | Passing Juice |
| The Beautiful Diablo 2 machine | Internal | Passing Juice |
| USB Cheat Sheet | Internal | Passing Juice |
| CPS-1 GFX System | Internal | Passing Juice |
| CPS-1 Sound System | Internal | Passing Juice |
| Street Fighter II: Health Bar | Internal | Passing Juice |
| Street Fighter II: Rotating and Scaling | Internal | Passing Juice |
| Street Fighter II: The World Warrier | Internal | Passing Juice |
| Street Fighter II: Paper trails | Internal | Passing Juice |
| Observing my cellphone switch towers | Internal | Passing Juice |
| 게임 엔진 블랙 북: 둠 | Internal | Passing Juice |
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| The Beautiful Silent TB3 PC | Internal | Passing Juice |
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| 게임 엔진 블랙 북 : 울펜슈타인 3D | Internal | Passing Juice |
| When 13.3 > 14 | Internal | Passing Juice |
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| Discret 11 | Internal | Passing Juice |
| A tale of Ghosts'n Goblins'n Crocos | Internal | Passing Juice |
| Revisiting the postcard pathtracer | Internal | Passing Juice |
| 0x10 rules | Internal | Passing Juice |
| A history of Nvidia SM | Internal | Passing Juice |
| Revisiting the Business Card Raytrace | Internal | Passing Juice |
| The Making Of Stunt Island | Internal | Passing Juice |
| The Polygons of Doom: PSX | Internal | Passing Juice |
| Another World: Jaguar | Internal | Passing Juice |
| The Beautiful Silent PC | Internal | Passing Juice |
| Another World: GBA | Internal | Passing Juice |
| Another World: SNES | Internal | Passing Juice |
| Another World: Sega Genesis | Internal | Passing Juice |
| Another World: IBM PC | Internal | Passing Juice |
| Another World: Atari ST | Internal | Passing Juice |
| Another World: Amiga | Internal | Passing Juice |
| Another World Polygons | Internal | Passing Juice |
| Strike Commander: Frank Savage | Internal | Passing Juice |
| A trip down NBA Jam graphics pipeline | Internal | Passing Juice |
| Game Engine Black Books update | Internal | Passing Juice |
| The story of the 3dfx Voodoo 1 | Internal | Passing Juice |
| The story of the Rendition V1000 | Internal | Passing Juice |
| How DOOM fire was made | Internal | Passing Juice |
| Postcard sized path tracer | Internal | Passing Juice |
| Dreamcast Copy Protection Internals | Internal | Passing Juice |
| Black Book: DOOM | Internal | Passing Juice |
| Black Book: Wolfenstein 3D, 2nd Ed | Internal | Passing Juice |
| Bloated | Internal | Passing Juice |
| Game Engine Black Book PostMortem | Internal | Passing Juice |
| Floating Point Visually Explained | Internal | Passing Juice |
| FizzleFade | Internal | Passing Juice |
| Game Engine Black Book Release Date | Internal | Passing Juice |
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| Another World Code Review | Internal | Passing Juice |
| Doom3 on Mac OS X | Internal | Passing Juice |
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| Quake 2 Code Review | Internal | Passing Juice |
| Solving Kevin Mitnick | Internal | Passing Juice |
| Hacker Monthly publication | Internal | Passing Juice |
| SHMUP Source Code | Internal | Passing Juice |
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| dEngine Source Code | Internal | Passing Juice |
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| SHMUP | Internal | Passing Juice |
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| Doom iPhone Code review | Internal | Passing Juice |
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| Assembly with Mac OS X | Internal | Passing Juice |
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| Wolfenstein 3D for iPhone code review | Internal | Passing Juice |
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| Soft shadows VSM | Internal | Passing Juice |
| Soft shadows PCF | Internal | Passing Juice |
| Shadow Mapping | Internal | Passing Juice |
| Light scattering | Internal | Passing Juice |
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| Java OBJ Loader | Internal | Passing Juice |
| Prototyp | Internal | Passing Juice |
| RayTracing | Internal | Passing Juice |
| Water | Internal | Passing Juice |
| Tunnel | Internal | Passing Juice |
| Articles | Internal | Passing Juice |
Keywords Cloud
doom another review ibm ps1 quake world building book code
Keywords Consistency
| Keyword | Content | Title | Keywords | Description | Headings |
|---|---|---|---|---|---|
| ibm | 18 | ![]() |
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| ps1 | 17 | ![]() |
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| code | 17 | ![]() |
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| quake | 15 | ![]() |
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| review | 14 | ![]() |
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Url
Domain : fabiensanglard.net
Length : 18
Favicon
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Printability
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Language
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Dublin Core
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Doctype
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Encoding
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W3C Validity
Errors : 0
Warnings : 0
Email Privacy
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Deprecated HTML
| Deprecated tags | Occurrences |
|---|---|
| <center> | 2 |
Deprecated HTML tags are HTML tags that are no longer used. It is recommended that you remove or replace these HTML tags because they are now obsolete.
Speed Tips
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Excellent, your website doesn't use nested tables. |
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Too bad, your website is using inline styles. |
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Great, your website has few CSS files. |
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Perfect, your website takes advantage of gzip. |
Mobile Optimization
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Meta Viewport Tag |
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Flash content |
XML Sitemap
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Robots.txt
https://fabiensanglard.net/robots.txt
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Analytics
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We didn't detect an analytics tool installed on this website.
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